﻿using System;

using Microsoft.Xna.Framework.Graphics;

namespace SpaceAdventureLib.Universe
{
    [Serializable]
    public abstract class NonCollidable : Entity
    {

        #region "Properties"

        // add more properties

        #endregion


        #region "Methods"

        public abstract void Draw(GraphicsDevice graphics);
        
        #endregion

    }
}
